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How to look professional on video calls

8 min read The Watercourse team
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Most advice about looking good on video calls is a shopping list. Buy this webcam, buy this ring light, buy this microphone arm. It is the wrong order. The things that decide how you look on a call are mostly free, mostly physical, and mostly take about a minute each.

Here they are roughly in order of how much difference they make, followed by the honest bit: where free stops working and software has to take over.

Raise the camera to eye level

This is the single largest change available to you and it costs nothing.

A laptop on a desk puts its camera somewhere around your chest, pointing up. That angle looks up your nose, foreshortens your neck, and fills the top half of the frame with ceiling. It reads as unflattering before anyone has decided why.

Put the camera at or very slightly above eye level. A stack of books under the laptop works. A twenty pound laptop stand works better and stops the stack collapsing mid-meeting.

Slightly above eye level is the sweet spot. Well above it starts to look like you are being interviewed by a security system.

Get the light in front of you

The second largest change, also free.

Cameras expose for the brightest thing in frame. Sit with a window behind you and the camera exposes for the window, which turns you into a silhouette. This is not your webcam being cheap; a two thousand pound cinema camera does the same thing.

The fix is direction, not quantity. Put a soft light source in front of you, roughly at eye level, slightly off to one side. A window you are facing is the best light you will ever get and it is free. A desk lamp bounced off a white wall is second best.

Two things to avoid: overhead lighting on its own, which drops shadows into your eye sockets, and a lamp pointed straight at your face from dead centre, which flattens you out completely.

If you only fix one thing on this list and you already sit at a sensible height, fix this.

Frame yourself like a person, not a passport photo

Two common failures, opposite directions.

Too far away, and you are a small figure in a large room, with a metre of empty wall above your head. Too close, and the lens distortion pushes your nose forward and your ears back, which is why phone selfies at arm’s length look odd.

Aim for mid-chest up, with a small gap of headroom above you, an inch or two in frame, not a foot. Your eyes should sit roughly a third of the way down the frame rather than in the middle. That is the rule portrait photographers use, and it works because it leaves room for you to gesture without leaving frame.

If you are too small after that, move the camera closer rather than zooming, unless you are on a phone, where the reverse is true.

Deal with what is behind you, physically first

Software background replacement is genuinely good now. It is still not as good as moving one chair.

Before you reach for it, look at what is actually in frame. A bookshelf is fine. A drying rack is not. A door that people walk through is the worst of all, because motion behind you will pull every viewer’s eye away from your face, every time, and nobody will tell you they stopped listening.

Turning ninety degrees is often the whole fix. A blank wall at a slight angle, with a bit of depth behind you rather than your back against it, looks intentional in a way that no amount of processing does.

Sound is more than half of it

Video calls are the one place where this needs saying, because the picture is the thing you can see and the audio is the thing everyone else suffers.

People will forgive a soft, slightly noisy image for an hour. They will not forgive echo, a fan, or a microphone inside a laptop chassis picking up its own keyboard. Poor audio is exhausting to listen to in a way that poor video simply is not.

Anything is better than the built-in microphone. Wired earbuds with an inline mic cost almost nothing and immediately solve echo, because the microphone is close to your mouth and the speakers are in your ears rather than in the room. A dedicated USB microphone is better again, but the jump from laptop microphone to any microphone near your face is much larger than the jump from there to a good one.

What software can and cannot fix

Now the honest part.

Background blur and replacement work, with conditions. The segmentation that separates you from the room needs even lighting and a real gap between you and whatever is behind you. Sit with your back against a wall in a dim room and you will get flickering edges around your hair and shoulders, which is more distracting than the room ever was. Give it a metre of depth and decent front light and it holds up.

Glasses, curly hair, headphones and anything you hold up to the camera are the hard cases. If your background replacement is fighting, the fix is usually light and distance, not a different app.

Touch-up filters do not work. They are convincing in a still frame and uncanny in motion, because they smooth on every frame independently and the smoothing crawls. Leave them off.

Nothing fixes a bad angle. No amount of processing recovers the up-the-nose shot. Start with the camera position.

The ceiling you eventually hit

Everything above gets you a good looking rectangle. For most calls that is the whole job and you can stop reading.

If you present regularly, run webinars, teach, or demo a product, you will hit a different limit, and it is not your camera. It is that meeting apps give you two modes: a webcam feed of your face, or a screen share where your face shrinks into a thumbnail or disappears. There is nothing in between. You cannot put your slides and yourself in one composed frame, you cannot cut between cameras, you cannot put your name on screen, and you certainly cannot run an intro clip.

That is a limit of the meeting app, not of your setup. The way around it is to stop sending the meeting a camera and start sending it a finished picture.

Sending a composed scene instead of a webcam

A virtual camera is a piece of software that presents itself to your operating system as though it were an ordinary webcam. Anything that can take a camera can take it: Zoom, Meet, Teams, QuickTime, a browser. What it sends is whatever you decide to put in that frame.

In Watercourse that means the meeting receives the same scene you would record or stream: your slides or shared screen with your camera composed over them, your background replaced, your name drawn on, an intro clip if you want one, and remote guests if you have them. You pick “Watercourse Virtual Camera” in the meeting app’s camera dropdown instead of your webcam, and that is the whole integration.

Four things worth knowing before you plan around it:

  • It is macOS only. There is no Windows equivalent, and pretending otherwise would waste your afternoon. Recording and streaming run on both.
  • It installs a system extension, which macOS asks you to approve once. The app has to be in your Applications folder for macOS to allow that. It is not zero setup, though it is a one-time setup.
  • It runs at 720p, 30fps. In practice most meeting apps cap participant video around there anyway, so this is less of a constraint than it sounds, but it is worth knowing if you were expecting 1080p.
  • Your own preview will look mirrored. Zoom, Meet and Teams all show you a mirror image of yourself, exactly as they do with any webcam. Everyone else sees you the right way round. This reads as a bug the first time and it is not one.

There is also an optional horizontal flip, off by default, for teleprompter and beam splitter rigs that need the image reversed. If you do not know whether you need it, you do not.

A checklist before anything that matters

  1. Camera at or slightly above eye level.
  2. Light source in front of you, nothing bright behind you.
  3. Framed mid-chest up, eyes about a third down the frame.
  4. Nothing moving in the background.
  5. Any microphone that is not the one inside your laptop.
  6. Touch-up filters off.
  7. Join a test call and actually look at yourself for thirty seconds.

The last one catches more than the other six combined, and almost nobody does it.

What is actually worth money

If you have worked through the free list and want to spend something, the order that returns the most is roughly:

  1. A laptop stand or an arm, so the camera sits at the right height permanently rather than on books.
  2. A microphone, because audio is where tolerance runs out first.
  3. A light, if you cannot get a window in front of you. Any soft, diffused source. The shape of the light matters more than the brand.
  4. A camera, last. This is the thing most people buy first and it is the smallest improvement of the four. If you want a better sensor before spending anything, the phone in your pocket already has one.

Getting the first three right with a stock laptop webcam will beat an expensive camera pointed up at you from a dark desk, every time.


Watercourse is a desktop studio for recording and live streaming. It composes your camera, your screen, your guests and your branding into one scene, then records it locally, streams it to several platforms at once, or on macOS offers it to Zoom, Meet and Teams as a webcam. Everything runs on your machine, with no account and no cloud.

Be among the first

Watercourse is in development. Join the waitlist for early access and updates as it gets closer to release.

  • Buy it once for $249, or subscribe from $99 a year
  • No feature tiers: every licence is the whole app
  • No account, no cloud storage, no upload queue
  • Your recordings stay in a folder you control
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